Patch Notes/Pre-Alpha Update Patch 3

Patch went live on February 18, 2019.

Systems

 * Charging weapons and tools now disables the ESC button and Travelling.
 * You can now equip 2 runes.
 * Item count in inventory has been fixed.
 * Item bouncing off walls has been tweaked.
 * Random "gretzarmor acquired" appearing on Magnus has been fixed.
 * Bow will longer be stuck in drawing animation if there is a transition to cutscene when the player is attacking.
 * Treasure chests will now work.

Barn/Taming

 * Throwing food at your Magnus now increases affection and decreases hunger.
 * Barn feed now won't be duplicated.
 * Quest log seen on Magnus model when accessing the Barnbook has been fixed.

Magnus

 * Cranite burrow skill has been fixed. (No fly zone)
 * Seagasus skills now does damage.
 * Infinite stats allocation on Magnus is now.. finite.
 * Certain visual effects for Magnus has been updated.

Storage/Shipping Bin

 * All slots are now fixed.
 * You can now stack items in the storage and shipping bin.

Quests

 * Guild Quest various fixes.
 * Dialogues were tweaked and updated.
 * Cutscene lightning fixes.
 * Exiting the Temple Puzzle area will now save the state of the area.
 * Various Quests and NPC tweaks.

Shops

 * UI has been completely overhauled.

Sounds

 * Waterfall sound effect at the industrial area have been toned down.
 * Various Magnus sound effects have been added.
 * More sound effects added to the game.

Farming (Aqua)

 * Players can now easily access the water plot without crossing the bridge.
 * Added visual indicator for fishes nibbling on water crops.
 * Optimized visual effects for fishes nibbling on water crops.
 * Improved visibility for water crops when in water.

Crafting

 * Added Steel Ingot to crafting list.
 * Crafting will now use materials.

Temple

 * Temple door now won't have any keys slotted into them.
 * Temple see-through effect has been adjusted.
 * A rock collider in the Dreadclaw battle room was removed.

HUD

 * Various tweaks to HUD has been done.